//--------------------------------------------------------------------------------------------------------------------------------------------------- // // Copyright (C)2007 DarkWynter Studios. All rights reserved. // //--------------------------------------------------------------------------------------------------------------------------------------------------- // {Contact : darkwynter.com for licensing information //--------------------------------------------------------------------------------------------------------------------------------------------------- namespace DarkWynter.Engine.Menus.GameScreens { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; using DarkWynter.Engine.Menus; using DarkWynter.Engine.Controllers; using DarkWynter.Engine.Globals; using DarkWynter.Stream; #endregion /// /// Displayed while loading game. /// public class Cera2 : GameScreen { Vector2 backgroundLocation; Vector2 backgroundOrigin; /// /// Loading Screen constructor. /// public Cera2(Enums_Engine.EngineState GameEngineState) : base(GameEngineState) { //Instantiate the GameMenu menu = new GameMenu("", 0, 0); SetBackground(Statics_Engine.SystemSettings.content.Load("Content/_textures/Screen2")); //backgroundLocation = new Vector2(Statics_Stream.RenderSettings.GAME_WINDOW_WIDTH / 2, Statics_Stream.RenderSettings.GAME_WINDOW_HEIGHT / 2); //backgroundOrigin = new Vector2(backgroundTexture.Width / 2, backgroundTexture.Height / 2); } /// /// Draw this menu screen /// /// Sprite Batch public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); } } }