//---------------------------------------------------------------------------------------------------------------------------------------------------
//
// Copyright (C)2007 DarkWynter Studios. All rights reserved.
//
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {Contact : darkwynter.com for licensing information
//---------------------------------------------------------------------------------------------------------------------------------------------------
namespace DarkWynter.Engine.Menus
{
#region Using Statements
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using System.Threading;
using System.Xml;
#endregion
using Audio;
using Globals;
using ObjectLib;
using Controllers;
using Utilities;
using Menus;
using DarkWynter.Stream;
using DarkWynter.Engine.Menus.GameScreens;
///
/// Controls all of the menu screen and menu items
///
public class MenuSystem
{
private Color _backColor = Color.TransparentBlack;
public Color backColor { get { return _backColor; } set { _backColor = value; } }
///
/// Screen Saver Shader
///
private ScreenSaver screenSaver;
///
/// List of menu screens
///
public List gameScreens = new List();
///
/// Constructor
///
public MenuSystem()
{
// ScreenSaver for menuSystem
screenSaver = new ScreenSaver();
gameScreens.Add(new SorryScreen(Enums_Engine.EngineState.NOT_SUPPORTED));
gameScreens.Add(new OpeningCreditScreen(Enums_Engine.EngineState.CREDIT_SCREEN));
gameScreens.Add(new TitleScreen(Enums_Engine.EngineState.TITLE_SCREEN));
//menuScreens.Add(new GameSetup(Enums_Engine.EngineState.GAME_SETUP));
gameScreens.Add(new Cera1(Enums_Engine.EngineState.INSTRUCT_1));
gameScreens.Add(new Cera2(Enums_Engine.EngineState.INSTRUCT_2));
gameScreens.Add(new Cera3(Enums_Engine.EngineState.INSTRUCT_3));
gameScreens.Add(new Cera4(Enums_Engine.EngineState.INSTRUCT_4));
gameScreens.Add(new Cera5(Enums_Engine.EngineState.INSTRUCT_5));
gameScreens.Add(new InstructionScreen(Enums_Engine.EngineState.INSTRUCTION_SCREEN));
//menuScreens.Add(new GameSetup(Enums_Engine.EngineState.GAME_SETUP));
gameScreens.Add(new LoadingScreen(Enums_Engine.EngineState.LOAD_LEVEL));
gameScreens.Add(new PauseScreen(Enums_Engine.EngineState.GAME_PAUSE));
gameScreens.Add(new GameOverScreen(Enums_Engine.EngineState.FINALIZE_G2LSTUFF));
}
///
/// Updates the controller and then the current active screen
///
public virtual void Update(ObjectLibrary objectLibrary)
{
for (int i = 0; i < gameScreens.Count; i++)
{
// Update appropriate menu screen
if (Statics_Engine.SystemSettings.gameState == gameScreens[i].GetEngineState())
{
gameScreens[i].Update(objectLibrary);
break;
}
}
}
///
/// Draws the appropriate screen
///
/// SpriteBatch used to draw
/// Current ScreenSaver
public virtual void Draw(SpriteBatch spriteBatch)
{
Statics_Stream.RenderSettings.graphics.GraphicsDevice.Clear(this.backColor);
Statics_Stream.RenderSettings.graphics.GraphicsDevice.Viewport = Statics_Stream.RenderSettings.defaultViewport;
// Begin Sprite Batching for Menusystem
spriteBatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.BackToFront, SaveStateMode.None);
//// Begin Screen Saver Wrapper
//if (Statics_Engine.SystemSettings.screenSaverTimer.ElapsedMilliseconds > Statics_Engine.SystemSettings.ANTI_BURN_TIMER)
//{
// screenSaver.AntiBurnScreenSaverBegin(spriteBatch);
//}
for (int i = 0; i < gameScreens.Count; i++)
{
// Update appropriate menu screen
if (Statics_Engine.SystemSettings.gameState == gameScreens[i].GetEngineState())
{
gameScreens[i].Draw(spriteBatch);
break;
}
}
//// End Screen Saver Wrapper
//if (Statics_Engine.SystemSettings.screenSaverTimer.ElapsedMilliseconds > Statics_Engine.SystemSettings.ANTI_BURN_TIMER)
//{
// screenSaver.AntiBurnScreenSaverEnd(spriteBatch);
//}
spriteBatch.End();
}
}
}