//---------------------------------------------------------------------------------------------------------------------------------------------------
//
// Copyright (C)2007 DarkWynter Studios. All rights reserved.
//
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {Contact : darkwynter.com for licensing information
//---------------------------------------------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace DarkWynter.Engine.GameObjects
{
public interface IHuman
{
///
///
///
int mapIndex { get; set;}
///
///
///
Texture2D MapStart { get; set;}
///
///
///
int stackIndex { get; set;}
///
///
///
Texture2D StackStart { get; set;}
///
///
///
Vector2 MAP_IMAGE_LOCATION { get; set;}
///
///
///
Vector2 STACK_IMAGE_LOCATION { get; set;}
///
///
///
///
void SetSpawnPoint(Vector3 spawn);
}
}