using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using DarkWynter.Engine.Globals; using DarkWynter.Engine.Init; using DarkWynter.Engine.Physics; namespace DarkWynter.Engine.GameObjects { public class Wall : GameObject { public Wall(Load gameObjectLoader) : base(gameObjectLoader) { mass.objectType = Enums_Engine.ObjectType.PARTICLE; mass.gameObjectPointer = this; mass.boundingVolume = new BoundingVolume(new BoundingSphere(mass.currentPosition, 2.0f)); mass.objectHeight = mass.boundingVolume.radius; } } }