//---------------------------------------------------------------------------------------------------------------------------------------------------
//
// Copyright (C)2007 DarkWynter Studios. All rights reserved.
//
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {Contact : darkwynter.com for licensing information
//---------------------------------------------------------------------------------------------------------------------------------------------------
namespace DarkWynter.Game.Menus
{
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion
using DarkWynter.Engine;
using DarkWynter.Engine.Audio;
using DarkWynter.Engine.Globals;
using DarkWynter.Engine.Menus;
using DarkWynter.Engine.ObjectLib;
using DarkWynter.Engine.Controllers;
///
/// The "Sorry, not supported" Screen.
///
public class SorryScreen : GameScreen
{
///
/// Constructor for sorry screen.
///
public SorryScreen(Enums_Engine.EngineState GameEngineState)
: base(GameEngineState)
{
//Instantiate the GameMenu
menu = new GameMenu("", 0, 0);
SetBackground(Statics_Engine.SystemSettings.content.Load("Content/_textures/Sorry"));
}
///
/// Menu start button pressed method
///
/// Object Library
public override void MenuStart(ObjectLibrary objectLibrary)
{
base.MenuStart(objectLibrary);
// Exit
Audio.MenuBack(); // Play a sound
Statics_Engine.SystemSettings.gameState = Enums_Engine.EngineState.EXIT;
}
}
}