using System;
using System.Collections.Generic;
using System.Text;
namespace ElementalGame.Globals
{
public static class GameEnums
{
//=== Major Mode of Execution
///
/// Major Mode of Execution
///
public new enum EngineState
{
//Clean : old code
//public enum EngineState
//{
// NOT_SUPPORTED,STORY_MODE,TITLE_SCREEN,GAME_SETUP,
// LOAD_LEVEL,GAME_MODE,GAME_PAUSE,GAME_OVER,
// CREDITS,EXIT
//};
// ====== Additional term added using override =====================
SOMETHING_ELSE,
// These two modes are only set by EleGame
///
/// Ur GPU sux!!! (Set by EleMentalGame)
///
NOT_SUPPORTED,
///
/// Loser! (Set by ELeMentalGame)
///
GAME_OVER,
// The rest of these should be modified only by the GameScreen
///
/// Bye bye
///
EXIT,
///
/// Wat up world :->
///
CREDITS,
///
/// Title
///
TITLE_SCREEN,
///
/// Game Setup
///
GAME_SETUP,
///
/// Loading... Please Wait
///
LOAD_LEVEL,
///
/// Game Mode
///
GAME_MODE,
///
/// Pause
///
GAME_PAUSE
};
}
}