//---------------------------------------------------------------------------------------------------------------------------------------------------
//
// Copyright (C)2007 DarkWynter Studios. All rights reserved.
//
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {Contact : darkwynter.com for licensing information
//---------------------------------------------------------------------------------------------------------------------------------------------------
namespace DarkWynter.App.ChallengeSet
{
#region Using Statements
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
using System.Xml;
using DarkWynter.Engine.Globals;
using DarkWynter.Engine.Utilities;
using Microsoft.Xna.Framework;
using DarkWynter.Engine.GameObjects;
using DarkWynter.Engine.EventControl;
using DarkWynter.Engine.Compiler;
#endregion
///
/// The third challenge the player must complete
/// Located in level 3 - Hippocampus
/// Recursive Depth First Traversal
///
public class Challenge2 : ChallengeAbstract
{
string stringCheck1 = "node.returnLeft()";
string stringCheck2 = "depthFirstSearch(node.returnLeft());";
string stringCheck3 = "node.returnRight() != null";
string stringCheck4 = "depthFirstSearch(node.returnLeft());";
string outCheck = "I found the number 13 that you are looking for!";
string secretCheck = "1234353267686219ABACA9DEDFD91";
///
/// Constructor for the third challenge, calls base (challengeAbstract)
///
/// XML Node
public Challenge2(XmlNode problemNode)
: base(problemNode)
{
this.id = 0;
foreach (XmlNode instrNode in problemNode)
{
challengeDialogue.Add(instrNode.Attributes["text"].Value);
}
}
///
/// Scaffolding code for the challenge
///
/// The String holding the scaffolding code (challengeSource)
public override string GetScaffolding()
{
challengeSource =
@"using System;
using DarkWynter.Engine.Compiler;
class Test
{
public int findMe = 324;
public string result;
public void TreeTraversal()
{
Tree myTree = new Tree();
depthFirstSearch(myTree.root);
if (result == null)
result = ""I did not find the number "" + findMe.ToString() + "" that you are looking for!"";
Console.WriteLine ( result);
}
public string depthFirstSearch(Node node)
{
Thought.moveTo(node);
if ([INSERT CODE HERE] && node.getData() == findMe)
{
result = "" I found the number "" + node.getData().ToString() + "" that you are looking for!"";
return result;
}
else
{
[INSERT CODE HERE]
}
return result;
}
}
";
return challengeSource;
}
///
/// Parses the student code for validity
///
/// Student's Code
/// Output from the compiler
/// bool
public override bool ValidateStudentCode(string studentCode, string studentOutput)
{
// If base fails, return
if (!base.ValidateStudentCode(studentCode, studentOutput))
{ return false; }
//return true;
// Clean up the output first because forms are dumb shits
studentOutput = studentOutput.Replace('\r', ' ');
studentOutput = studentOutput.Replace('\n', ' ');
studentOutput = studentOutput.Trim();
// Check Input
if (studentCode.Contains(stringCheck1))
{
if (studentCode.Contains(stringCheck2))
{
if (studentCode.Contains(stringCheck3))
{
if (studentCode.Contains(stringCheck4))
{
if (studentOutput.Contains(outCheck))
{
// Check Output
if (Thought.secretCode.Equals(secretCheck))
{
Statics_Engine.GameSettings.triesNumber++;
Logging.G2LLogList.Add(DateTime.Now.ToString() + " - [Success Message] Student input and output correct [End Success Message]");
App.CompilerControl.customErrorMessage = null;
base.setExpPoints();
return true;
}
else Logging.G2LLogList.Add(DateTime.Now.ToString() + " - [Error Message] Student did not have correct output. [End Error Message]");
App.CompilerControl.customErrorMessage = "Check your traversal and try again.";
Statics_Engine.GameSettings.triesNumber++;
Thought.secretCode = "";
return false;
}
else Logging.G2LLogList.Add(DateTime.Now.ToString() + " - [Error Message] Student did not correctly complete the second call. [End Error Message]");
App.CompilerControl.customErrorMessage = "Oh, look at that, the number you are looking for is not there. Why don't you look for a different number instead?";
Statics_Engine.GameSettings.triesNumber++;
Thought.secretCode = "";
return false;
}
else Logging.G2LLogList.Add(DateTime.Now.ToString() + " - [Error Message] Student did not actually complete challenge. [End Error Message]");
App.CompilerControl.customErrorMessage = "Make sure you're following the instructions and try again.";
Statics_Engine.GameSettings.triesNumber++;
Thought.secretCode = "";
return false;
}
else Logging.G2LLogList.Add(DateTime.Now.ToString() + " - [Error Message] Student did not correctly set up the if-statement for the first call. [End Error Message]");
App.CompilerControl.customErrorMessage = "Make sure you've set up the if-statement for the first recursive call correctly. You need to check if a right-child exists for the current node.";
Statics_Engine.GameSettings.triesNumber++;
Thought.secretCode = "";
return false;
}
else Logging.G2LLogList.Add(DateTime.Now.ToString() + " - [Error Message] Student did not include an aspect of the second recursive call [End Error Message]");
App.CompilerControl.customErrorMessage = "Make sure you are correctly calling depthFirstSearch two times. You need to call depthFirstSearch within each if-statement for left and right children respectively.";
Statics_Engine.GameSettings.triesNumber++;
Thought.secretCode = "";
return false;
}
else
Logging.G2LLogList.Add(DateTime.Now.ToString() + " - [Error Message] Student did not include an aspect of the second recursive call [End Error Message]");
App.CompilerControl.customErrorMessage = "Make sure that you have correctly completed the if-statements for both calls. The second if-statement should check if a left-child exists for the current node.";
Statics_Engine.GameSettings.triesNumber++;
Thought.secretCode = "";
return false;
}
///
/// Run the set visualization
///
/// bool
public override bool RunVizualization()
{
// Go Fullscreen so they don't miss the viz...
// DarkWynter.Shell.UCAD.UCAD_Left_SplitContainer.Panel1Collapsed = true;
// DarkWynter.Shell.UCAD.UCAD_Right_SplitContainer.Panel2Collapsed = true;
// DarkWynter.Shell.UCAD.UCAD_Bottom_SplitContainer.Panel2Collapsed = true;
Statics_Engine.GameSettings.isProblemFinished = true;
GameEventHandler.CurrentGameConditions.lastNodeVisited = 1;
GameEventHandler.CurrentGameConditions.triggerSanity = -1;
// DEBUG HACK : Increment AIEvent Index
GameEventHandler.CurrentGameConditions._trigger_ID = 0;
return true;
}
}
}