//---------------------------------------------------------------------------------------------------------------------------------------------------
//
// Copyright (C)2007 DarkWynter Studios. All rights reserved.
//
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {License Information: Creative Commons}
//---------------------------------------------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using DarkWynter.Engine.Controllers;
namespace DWGame.Globals
{
///
/// Class containing all global information the game uses, instead of object passing
///
public static class Statics
{
///
/// Global handle on the main game file, used for Controllers but can also be used
/// to trace into the code if handles are not immediatly available
///
public static PhoenixGame _self;
///
/// Used to set the type of game you are making, choices are single screen and split screen
/// If splitscreen, can have up to 4 splits - huds are also split
///
public static Enums_Engine.ViewMode viewMode;
///
/// Global handles for the controllers
///
public struct ControllerSettings
{
public static ControllerManager controllerManager;
public static List