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</ItemGroup> <ItemGroup> <Compile Include="Globals\Enums_Engine.cs" /> <Compile Include="Globals\Statics.cs" /> <Compile Include="PhoenixGame.cs" /> <Compile Include="Player\AI.cs" /> <Compile Include="Player\Background.cs" /> <Compile Include="Player\Collision.cs" /> <Compile Include="Player\Human.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Program.cs" /> <Compile Include="__scaffolding\HUD\HUD.cs" /> <Compile Include="__scaffolding\Stream\Pane.cs" /> <Compile Include="__scaffolding\Stream\Window.cs" /> <Compile Include="__scaffolding\HUD\ScreenObject.cs" /> <Compile Include="__scaffolding\LogicalControllers\GameController.cs" /> <Compile Include="__scaffolding\LogicalControllers\MenuController.cs" /> <Compile Include="__scaffolding\MenuSystem\GameMenu.cs" /> <Compile Include="__scaffolding\MenuSystem\GameScreen.cs" /> <Compile Include="__scaffolding\MenuSystem\GameScreens\GameOverScreen.cs" /> <Compile Include="__scaffolding\MenuSystem\GameScreens\GenericGameScreen.cs" /> <Compile Include="__scaffolding\MenuSystem\GameScreens\PauseScreen.cs" /> <Compile Include="__scaffolding\MenuSystem\MenuSystem.cs" /> <Compile Include="__scaffolding\Stream\Renderer.cs" /> </ItemGroup> <ItemGroup> <Content Include="Game.ico" /> <Content Include="GameThumbnail.png" /> <Content Include="_xml\GameConfiguration.xml"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> <Content Include="_xml\HUD.xml"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> <Content Include="_xml\MenuScreens.xml"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> </ItemGroup> <ItemGroup> <NestedContentProject Include="Content\Content.contentproj"> <Project>3462d775-b327-4ea3-9d69-70ae1b149706</Project> <Visible>False</Visible> </NestedContentProject> </ItemGroup> <ItemGroup> <BootstrapperPackage Include="Microsoft.Net.Framework.2.0"> <Visible>False</Visible> <ProductName>.NET 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<Install>true</Install> </BootstrapperPackage> </ItemGroup> <ItemGroup> <None Include="app.config" /> <None Include="DWGame_TemporaryKey.pfx" /> </ItemGroup> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>