//--------------------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="Enums_Engine.cs" company="DarkWynter Studios"> // Copyright (C)2007 DarkWynter Studios. All rights reserved. // </copyright> //--------------------------------------------------------------------------------------------------------------------------------------------------- // {License Information: Creative Commons} //--------------------------------------------------------------------------------------------------------------------------------------------------- namespace DWGame.Globals { /// <summary> /// Class containing all Engine-based Enums_Engine. /// Enums are int32 by default. /// We override enum "name" : byte for memory optimization /// </summary> public static class Enums_Engine { /// <summary> /// Major Mode of Execution /// </summary> public enum EngineState : byte { /// <summary> /// None /// </summary> NONE_SELECTED, /// <summary> /// Linear play /// </summary> MENU_MODE, /// <summary> /// Free Play mode /// </summary> GAME_MODE }; //=== Major Mode of Execution /// <summary> /// Major Mode of Execution /// </summary> public enum MenuState : byte { /// <summary> /// Loser! (Set by ELeMentalGame) /// </summary> GAME_OVER, // The rest of these should be modified only by the GameScreen /// <summary> /// G2L enum to handle the post and survey, then exit /// </summary> FINALIZE_G2LSTUFF, // The rest of these should be modified only by the GameScreen /// <summary> /// Bye bye /// </summary> EXIT, /// <summary> /// Wat up world :-> /// </summary> CREDITS, /// <summary> /// WulfsPack + DarkWynter /// </summary> CREDIT_SCREEN, /// <summary> /// Title /// </summary> TITLE_SCREEN, ///// <summary> ///// Game Setup ///// </summary> GAME_SETUP, /// <summary> /// Loading... Please Wait /// </summary> LOAD_LEVEL, /// <summary> /// First Instruction Screen /// </summary> // INSTRUCT_2, /// <summary> /// Instruction Screen /// </summary> INSTRUCTION_SCREEN_LEVEL1, /// <summary> /// Second Instruction Screen /// </summary> INSTRUCTION_SCREEN_LEVEL2, /// <summary> /// final game screen /// </summary> FINALGAMESCREEN, /// <summary> /// Pause /// </summary> GAME_PAUSE }; /// <summary> /// Major Mode of Execution /// </summary> public enum ViewMode : byte { /// <summary> /// Game tuns in a single screen - up to 4 players /// </summary> SINGLE_SCREEN, /// <summary> /// Game is split screened - up to 4 players /// </summary> SPLIT_SCREEN, /// <summary> /// None selected /// </summary> NONE }; /// <summary> /// Minor Mode of Execution within EngineState.GAME_MODE /// </summary> public enum GameType : byte { /// <summary> /// None /// </summary> NONE_SELECTED, /// <summary> /// Linear play /// </summary> STORY_MODE, /// <summary> /// Free Play mode /// </summary> FREE_PLAY }; /// <summary> /// Tells Menu System which direction was pressed. /// </summary> public enum MenuDirection : byte { /// <summary> /// Up key was pressed /// </summary> UP, /// <summary> /// Down key was pressed /// </summary> DOWN, /// <summary> /// Left key was pressed /// </summary> LEFT, /// <summary> /// Right key was pressed /// </summary> RIGHT, /// <summary> /// Start key was pressed /// </summary> START, /// <summary> /// Back key was pressed /// </summary> BACK } /// <summary> /// Menu System Elements /// </summary> public enum MenuElementType : byte { /// <summary> /// Button /// </summary> BUTTON, /// <summary> /// Options /// </summary> OPTION, /// <summary> /// Values /// </summary> VALUE, /// <summary> /// Label /// </summary> LABEL, /// <summary> /// Image scroll /// </summary> IMAGE_SCROLL, /// <summary> /// Image /// </summary> IMAGE_DISPLAY, /// <summary> /// None /// </summary> NONE }; /// <summary> /// Type of Displays /// </summary> public enum DisplayType : byte { /// <summary> /// Text /// </summary> TEXT, /// <summary> /// Value /// </summary> VALUE, /// <summary> /// Image /// </summary> IMAGE, /// <summary> /// Base /// </summary> BASE }; /// <summary> /// Different mouse control types /// </summary> public enum ControlType : byte { /// <summary> /// Motion Type /// </summary> Motion, /// <summary> /// Right Button Type /// </summary> RightButton, /// <summary> /// Left Button Type /// </summary> LeftButton, /// <summary> /// Middle Button Type /// </summary> MiddleButton, /// <summary> /// Scroll Wheel Type /// </summary> ScrollWheel }; public enum PlayerState : byte { ALIVE, DEAD }; } }