using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using DW.UserInterface_2D; using DW.Stream; using DWGame.Globals; using DarkWynter.Engine.Controllers; using DWControllerDemo; using System.Diagnostics; namespace DWGame.Player { public class Missle { public static Vector2 mPosition; public static Rectangle mBox; public static Texture2D mTex; public Missle() { mPosition.X = 0; mPosition.Y = 0; mTex = Renderer.content.Load("ships/Missle"); mBox = new Rectangle((int)mPosition.X, (int)mPosition.Y, (int)mTex.Width, (int)mTex.Height); } public static void setMissle(Rectangle inBox) { mPosition.X = (int)(inBox.X + inBox.Width); mPosition.Y = (int)(inBox.Center.Y); } public static Rectangle getPos() { return mBox; } public static Texture2D getTex() { return mTex; } } }