using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace DWGame.Globals { public static class Statics { public struct SystemSettings { public static ContentManager content; public const int GAME_WINDOW_WIDTH = 1280; public const int GAME_WINDOW_HEIGHT = 800; } public struct gameFonts { public static SpriteFont Arial; public static SpriteFont ComicSans; public static SpriteFont ComicSansSmall; } /// /// Current Menu Execution Mode /// public static Enums_Engine.MenuState menuState = Enums_Engine.MenuState.CREDIT_SCREEN; public static Enums_Engine.EngineState engineState; } }