using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using DW.UserInterface_2D; using DWGame.UserInterface_2D; namespace DW.Stream { public class Camera { HUDFrame hudFrame; public Viewport viewport; Vector2 position; public Camera() { } public void Initialize() { // Renderer Initilize } public void Resize() { } public void LoadContent() { string fileName = "_xml\\HUD.xml"; hudFrame = new HUDFrame( 1, viewport); hudFrame.add(2, fileName); } public void UnloadContent() { } public void Update(GameTime gametime) { } public void Draw(GraphicsDevice g, GameTime gametime, SpriteBatch spriteBatch) { hudFrame.Draw(spriteBatch); } } }