using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using DW.UserInterface_2D;
using DW.Stream;
using DWGame.Globals;
using DarkWynter.Engine.Controllers;
using DWControllerDemo;
namespace DWGame
{
///
/// This is the main type for your game
///
public class PhoenixGame :Microsoft.Xna.Framework.Game
{
Renderer renderer;
GraphicsDeviceManager graphics;
public static PhoenixGame _self;
public static ControllerManager controllerManager;
public static List