//---------------------------------------------------------------------------------------------------------------------------------------------------
//
// Copyright (C)2007 DarkWynter Studios. All rights reserved.
//
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {Contact : darkwynter.com for licensing information
//---------------------------------------------------------------------------------------------------------------------------------------------------
namespace DarkWynter.Engine.Menus.GameScreens
{
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using DarkWynter.Engine.Menus;
using NoName.Statics;
#endregion
///
/// Displayed while loading game.
///
public class InstructionScreen3 : GameScreen
{
Vector2 backgroundLocation;
Vector2 backgroundOrigin;
///
/// Loading Screen constructor.
///
public InstructionScreen3(Enums.MenuState GameEngineState)
: base(GameEngineState)
{
//Instantiate the GameMenu
menu = new GameMenu("", 0, 0);
SetBackground(NoName.Statics.Globals.content.Load("_textures/Screen2"));
// backgroundLocation = new Vector2(Statics_Stream.RenderSettings.GAME_WINDOW_WIDTH / 2, Statics_Stream.RenderSettings.GAME_WINDOW_HEIGHT / 2);
//backgroundOrigin = new Vector2(backgroundTexture.Width / 2, backgroundTexture.Height / 2);
}
///
/// Draw this menu screen
///
/// Sprite Batch
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
}
}
}