Milestones Pass/Fail/Bug/NI Test plan Testing Result Tested With
Game World
GW- 3 Add gravity to all objects  Pass  Verify that everything falls to the ground All the particles and the players fall to the ground Test Machine and Xbox
GW-1  Load a Second lvl Pass Verify that there is a second lvl Actually, there are three levels - original, fire,  and ice. Test Machine and Xbox
GW-7  Shaders are used for to render all particles Pass Inspect code to verify that everything is rendered via a shader Checked object draw functions Test Machine
GW-2 Altered Terrain collides properly with the player Pass Alter the terrain then walk around on it Altered the terrain and ran into it Test Machine and Xbox
GW-4 Particles can undergo state changes Not Finished Spawn particles then attempt to state change them Not finished
GW- 3 All particles have a collision force Pass Attempt to pass particles through the world Shot multitude of particles at the ground, none went through it Test Machine and Xbox
GW-3 All particles display friction Pass Verify that everything eventually stops moving Shot and watched the particles to insure they stopped Test Machine and Xbox
GW-6 Allow for props to be loaded into the world Pass Examine a prop that has been loaded Loaded an axe and a tree Test Machine and Xbox
GW-6 All particles have a unique id Pass Code review to determine each particle has a unique id Looked at the code Test Machine 
GW-6 Tree Model Pass Produce object Model is in game Test Machine and Xbox
GW-3 Rock Models NI Produce object Not implemented yet
GW-7  Normal Mapping bump map shader NI Inspect shader to verify that is uses normals
GW-6 Greek Portico Model NI Produce object It's done just not in game yet           
User Interface:
UI 1&2 Implement D-pad for direct attack vs AOE selection Pass Toggle attack mode You can swap between direct attack and AoE now Test Machine and Xbox
UI 1&2 Allow the player to jump Pass Jump around You can jump around a lot now Test Machine and Xbox
Weapons:
WP-1  Wind Particles usable for direct attacks Pass Launch wind attacks Launched multiple water particles.  Did damage with them. Test Machine and Xbox
WP-2 AOE Attacks Not Finished Grenades launch but not yet shaded nor physics done.
Earth Not Finished Launch Earth AOE attacks Grenades launch but not yet shaded nor physics done.
Water Not Finished Launch Water AOE attacks Grenades launch but not yet shaded nor physics done.
Music:
MU-10  Sound effects play for Direct attacks Pass Launch each attack and listen for the result All sounds are in game and work as they are supposed to. Test Machine and Xbox
Earth Pass However, all are placeholder sounds. Test Machine and Xbox
Wind Pass Test Machine and Xbox
Water Pass Test Machine and Xbox
MU-2 Collisions between players have sounds Bug Attempt to collide and with another player and listen Test Machine and Xbox
MU-9 Second Level has unique music NI Load second level and listen Test Machine and Xbox
Character Rendering:
GC-1 Roaring 20's Model Not Finished Examine produced model Not finished
GC-3 Character Shader Pass Verify that each character is being rendered via shaders Characters in game are rendered with shaders. Test Machine and Xbox
Test Machine Specifications
Windows XP SP2
Nvidia 6800 graphics card
2.4 gHz processor
Nvidia dual monitor setup with multiple desktop setup
Creative Soundblaster Platinum Live
80 gig SATA Drive
256 MB DDR Ram
Sceptre 20.1 by 16.9 HighRes LCD panel using DVI connections
Creative Two Stereo System with subwoofer