Milestones |
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Pass/Fail/Bug/NI |
Test plan |
Testing Result |
Tested With |
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Game World |
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GW- 3 |
Add gravity to all objects |
Pass |
Verify that everything falls to the ground |
All the particles and the players fall to the ground |
Test Machine and Xbox |
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GW-1 |
Load a Second lvl |
Pass |
Verify that there is a second lvl |
Actually, there are three levels - original, fire, and ice. |
Test Machine and Xbox |
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GW-7 |
Shaders are used for to render all particles |
Pass |
Inspect code to verify that everything is rendered via a
shader |
Checked object draw functions |
Test Machine |
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GW-2 |
Altered Terrain collides properly with the player |
Pass |
Alter the terrain then walk around on it |
Altered the terrain and ran into it |
Test Machine and Xbox |
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GW-4 |
Particles can undergo state changes |
Not Finished |
Spawn particles then attempt to state change them |
Not finished |
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GW- 3 |
All particles have a collision force |
Pass |
Attempt to pass particles through the world |
Shot multitude of particles at the ground, none went through
it |
Test Machine and Xbox |
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GW-3 |
All particles display friction |
Pass |
Verify that everything eventually stops moving |
Shot and watched the particles to insure they stopped |
Test Machine and Xbox |
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GW-6 |
Allow for props to be loaded into the world |
Pass |
Examine a prop that has been loaded |
Loaded an axe and a tree |
Test Machine and Xbox |
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GW-6 |
All particles have a unique id |
Pass |
Code review to determine each particle has a unique id |
Looked at the code |
Test Machine |
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GW-6 |
Tree Model |
Pass |
Produce object |
Model is in game |
Test Machine and Xbox |
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GW-3 |
Rock Models |
NI |
Produce object |
Not implemented yet |
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GW-7 |
Normal Mapping bump map shader |
NI |
Inspect shader to verify that is uses normals |
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GW-6 |
Greek Portico Model |
NI |
Produce object |
It's done
just not in game yet |
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User Interface: |
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UI 1&2 |
Implement D-pad for direct attack vs AOE selection |
Pass |
Toggle attack mode |
You can swap between direct attack and AoE now |
Test Machine and Xbox |
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UI 1&2 |
Allow the player to jump |
Pass |
Jump around |
You can jump around a lot now |
Test Machine and Xbox |
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Weapons: |
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WP-1 |
Wind Particles usable for direct attacks |
Pass |
Launch wind attacks |
Launched multiple water particles. Did damage with them. |
Test Machine and Xbox |
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WP-2 |
AOE Attacks |
Not Finished |
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Grenades launch but not yet shaded nor physics done. |
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Earth |
Not Finished |
Launch Earth AOE attacks |
Grenades launch but not yet shaded nor physics done. |
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Water |
Not Finished |
Launch Water AOE attacks |
Grenades launch but not yet shaded nor physics done. |
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Music: |
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MU-10 |
Sound effects play for Direct attacks |
Pass |
Launch each attack and listen for the result |
All sounds are in game and work as they are supposed to. |
Test Machine and Xbox |
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Earth |
Pass |
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However, all are placeholder sounds. |
Test Machine and Xbox |
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Wind |
Pass |
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Test Machine and Xbox |
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Water |
Pass |
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Test Machine and Xbox |
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MU-2 |
Collisions between players have sounds |
Bug |
Attempt to collide and with another player and listen |
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Test Machine and Xbox |
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MU-9 |
Second Level has unique music |
NI |
Load second level and listen |
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Test Machine and Xbox |
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Character
Rendering: |
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GC-1 |
Roaring 20's Model |
Not Finished |
Examine produced model |
Not finished |
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GC-3 |
Character Shader |
Pass |
Verify that each character is being rendered via shaders |
Characters in game are rendered with shaders. |
Test Machine and Xbox |
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Test
Machine Specifications |
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Windows XP SP2 |
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Nvidia
6800 graphics card |
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2.4 gHz processor |
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Nvidia
dual monitor setup with multiple desktop setup |
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Creative
Soundblaster Platinum Live |
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80 gig SATA Drive |
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256 MB DDR Ram |
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Sceptre
20.1 by 16.9 HighRes LCD panel using DVI connections |
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Creative
Two Stereo System with subwoofer |
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