//--------------------------------------------------------------------------------------------------------------------------------------------------- // // Copyright (C)2007 DarkWynter Studios. All rights reserved. // //--------------------------------------------------------------------------------------------------------------------------------------------------- // {License Information: Creative Commons} //--------------------------------------------------------------------------------------------------------------------------------------------------- namespace Presentation { // The Setup screen public class GameSetup : GameScreen { public GameSetup() { // Instantiate the GameMenu menu = new GameMenu("Game Setup", 100, 100); menu.AddMenuOption("Phase:", "Prints", "Breaks", "Profile", "Threads"); menu.AddMenuOption("Sort:", "Bubble", "Insertion"); //menu.AddValueInput("Population:", 0, 1000, 500, 10); /* menu.AddMenuOption("Game map:", "Wind", "Fire", "Ice", "Sandbox", "Toxic", "X", "Winter"); menu.AddMenuOption("Game type:", "Deathmatch", "Last man standing"); menu.AddValueInput("Max kills:", 1, 10, 1, 1); menu.AddValueInput("Bots:", 0, 4, 0, 1); menu.AddValueInput("Bot intelligence:", 1, 10, 8, 1); menu.AddMenuOption("Player1: Invert rotation", "No", "Yes"); menu.AddMenuOption("Player2: Invert rotation", "No", "Yes"); menu.AddMenuOption("Player3: Invert rotation", "No", "Yes"); menu.AddMenuOption("Player4: Invert rotation", "No", "Yes"); menu.AddMenuOption("Player1: Rumble", "Yes", "No"); menu.AddMenuOption("Player2: Rumble", "Yes", "No"); menu.AddMenuOption("Player3: Rumble", "Yes", "No"); menu.AddMenuOption("Player4: Rumble", "Yes", "No"); */ } } }