//---------------------------------------------------------------------------------------------------------------------------------------------------
//
// Copyright (C)2007 DarkWynter Studios. All rights reserved.
//
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {Contact : darkwynter.com for licensing information
//---------------------------------------------------------------------------------------------------------------------------------------------------
#define DEBUG_MODE
namespace DarkWynter.App
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Xml;
using System.Windows.Forms;
using System.Xml.Schema;
using System.Net;
public partial class LevelEditorControl : UserControl
{
OpenFileDialog fileDialog;
private static string contentFileName = "Content.contentproj";
private static string zipFileName = "G2L.zip";
private static string zipPassWord = "darkwynter";
private static string server_Zip = "http://darkwynter.com/_Episodes/G2L/";
private static string server_Files = "http://www.darkwynter.com/Beta2/Trunk/";
private static string userName = "darkwynter";
private static string password = "wynter1";
private static string localPath = ""; // Calced in CTOR
private static ProgressBar progress;
private static Label progressLabel;
private static ListBox localEpisodes;
enum NodeListType { GameObjects, Events, List };
NodeListType nodeListType;
List