//---------------------------------------------------------------------------------------------------------------------------------------------------
//
// Copyright (C)2007 DarkWynter Studios. All rights reserved.
//
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {License Information: Creative Commons}
//---------------------------------------------------------------------------------------------------------------------------------------------------
namespace ElementalGame
{
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion
// The Intro cutscene
public class OutroScene : CutSceneScreen
{
const int SCREEN_TIMER = 1500;
const int BLACK_TIMER = 500;
// Constructor:
public OutroScene() : base()
{
screens.Add(ElementalGame.content.Load("_textures/cutScenes/_000"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/black"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/_001"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/black"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/_002"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/black"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/_003"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/black"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/_004"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/black"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/corner"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/black"));
screenTimeDelays.Add(SCREEN_TIMER);
screenTimeDelays.Add(BLACK_TIMER);
screenTimeDelays.Add(SCREEN_TIMER);
screenTimeDelays.Add(BLACK_TIMER);
screenTimeDelays.Add(SCREEN_TIMER);
screenTimeDelays.Add(BLACK_TIMER);
screenTimeDelays.Add(SCREEN_TIMER);
screenTimeDelays.Add(BLACK_TIMER);
screenTimeDelays.Add(SCREEN_TIMER);
screenTimeDelays.Add(BLACK_TIMER);
screenTimeDelays.Add(SCREEN_TIMER);
screenTimeDelays.Add(BLACK_TIMER);
}
}
}