//--------------------------------------------------------------------------------------------------------------------------------------------------- // // Copyright (C)2007 DarkWynter Studios. All rights reserved. // //--------------------------------------------------------------------------------------------------------------------------------------------------- // {License Information: Creative Commons} //--------------------------------------------------------------------------------------------------------------------------------------------------- namespace ElementalGame { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; #endregion // The Intro cutscene public class OutroScene : CutSceneScreen { const int SCREEN_TIMER = 1500; const int BLACK_TIMER = 500; // Constructor: public OutroScene() : base() { screens.Add(ElementalGame.content.Load("_textures/cutScenes/_000")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/black")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/_001")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/black")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/_002")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/black")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/_003")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/black")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/_004")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/black")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/corner")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/black")); screenTimeDelays.Add(SCREEN_TIMER); screenTimeDelays.Add(BLACK_TIMER); screenTimeDelays.Add(SCREEN_TIMER); screenTimeDelays.Add(BLACK_TIMER); screenTimeDelays.Add(SCREEN_TIMER); screenTimeDelays.Add(BLACK_TIMER); screenTimeDelays.Add(SCREEN_TIMER); screenTimeDelays.Add(BLACK_TIMER); screenTimeDelays.Add(SCREEN_TIMER); screenTimeDelays.Add(BLACK_TIMER); screenTimeDelays.Add(SCREEN_TIMER); screenTimeDelays.Add(BLACK_TIMER); } } }