//---------------------------------------------------------------------------------------------------------------------------------------------------
//
// Copyright (C)2007 DarkWynter Studios. All rights reserved.
//
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {License Information: Creative Commons}
//---------------------------------------------------------------------------------------------------------------------------------------------------
namespace ElementalGame
{
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion
// The Intro cutscene
public class Scene5 : CutSceneScreen
{
const int SWIRL_TIMER = 500;
const int SCREEN_TIMER_1500 = 1500;
const int SCREEN_TIMER_2000 = 2000;
const int BLACK_TIMER = 500;
const int SCEENBREAK_TIMER = 3000;
// Constructor:
public Scene5() : base()
{
screens.Add(ElementalGame.content.Load("_textures/cutScenes/endscene1"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/black"));
screenTimeDelays.Add(7000);
screenTimeDelays.Add(BLACK_TIMER);
screens.Add(ElementalGame.content.Load("_textures/cutScenes/endscene2"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/black"));
screenTimeDelays.Add(7000);
screenTimeDelays.Add(BLACK_TIMER);
screens.Add(ElementalGame.content.Load("_textures/cutScenes/endscene3"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/black"));
screenTimeDelays.Add(7000);
screenTimeDelays.Add(BLACK_TIMER);
screens.Add(ElementalGame.content.Load("_textures/cutScenes/endscene4"));
screens.Add(ElementalGame.content.Load("_textures/cutScenes/black"));
screenTimeDelays.Add(7000);
screenTimeDelays.Add(BLACK_TIMER);
}
}
}