//--------------------------------------------------------------------------------------------------------------------------------------------------- // // Copyright (C)2007 DarkWynter Studios. All rights reserved. // //--------------------------------------------------------------------------------------------------------------------------------------------------- // {License Information: Creative Commons} //--------------------------------------------------------------------------------------------------------------------------------------------------- namespace ElementalGame { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; #endregion // The Intro cutscene public class Scene5 : CutSceneScreen { const int SWIRL_TIMER = 500; const int SCREEN_TIMER_1500 = 1500; const int SCREEN_TIMER_2000 = 2000; const int BLACK_TIMER = 500; const int SCEENBREAK_TIMER = 3000; // Constructor: public Scene5() : base() { screens.Add(ElementalGame.content.Load("_textures/cutScenes/endscene1")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/black")); screenTimeDelays.Add(7000); screenTimeDelays.Add(BLACK_TIMER); screens.Add(ElementalGame.content.Load("_textures/cutScenes/endscene2")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/black")); screenTimeDelays.Add(7000); screenTimeDelays.Add(BLACK_TIMER); screens.Add(ElementalGame.content.Load("_textures/cutScenes/endscene3")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/black")); screenTimeDelays.Add(7000); screenTimeDelays.Add(BLACK_TIMER); screens.Add(ElementalGame.content.Load("_textures/cutScenes/endscene4")); screens.Add(ElementalGame.content.Load("_textures/cutScenes/black")); screenTimeDelays.Add(7000); screenTimeDelays.Add(BLACK_TIMER); } } }