using System; using System.Collections.Generic; using System.Text; namespace ElementalGame { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; using System.Xml; #endregion public class Sensor : GameObject { public GameObject ownerPointer; public Sensor(Mass darkMass) { mass = darkMass; _boundingSphere.Center = Vector3.Zero + mass.currentPosition; _boundingSphere.Radius = 1.0f; mass.gameObjectPointer = this; mass.objectType = Mass.ObjectType.SENSOR; } /// Load Level from XML files public override void Load(XmlNode node) { } /// Update this object public override void Update(ObjectLibrary objectLibrary) { } // Draw this object's shadow public override void DrawShadow(ModelManager modelManager) { } // Draw this object public override void Draw(ModelManager modelManager) { } } }