Tesseract Engine Documentation

GameObjectTypes Methods

The methods of the GameObjectTypes class are listed below. For a complete list of GameObjectTypes class members, see the GameObjectTypes Members topic.

Public Instance Methods

CreateGameObjectType Create an GameObject using the "type" string included in the XmlNode.
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
ToString (inherited from Object)Returns a String that represents the current Object.

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

GameObjectTypes Class | DarkWynter.Engine.GameObjects Namespace