Tesseract Engine Documentation

Terrain Fields

The fields of the Terrain class are listed below. For a complete list of Terrain class members, see the Terrain Members topic.

Public Instance Fields

_destination (inherited from GameObject) 
animator (inherited from GameObject) Model animator
collisionMultiplier (inherited from GameObject) Defines the scale of damage or health an object bestows.
collisionWithPlayerResponse (inherited from GameObject) Defines what kind of collision response this GameObject should have.
combinedNormalForce (inherited from GameObject) Used in collision; combined velocity and totalForce normal calculation.
combinedTangentialForce (inherited from GameObject) Used in collision; combined velocity and totalForce tangential calculation.
controllerIndex (inherited from GameObject) Index to the game controller associated with this object
currentAnimation (inherited from GameObject) Animation currently running
destinationReached (inherited from GameObject) 
die (inherited from GameObject) Die animation
gravityNormalComponent (inherited from GameObject) Used in collision; gravity normal calculation.
gravityTangentialComponent (inherited from GameObject) Used in collision; tangential gravity-force calculation.
heightDifference (inherited from GameObject) Difference between object height and terrain at it's x/z location. HeightDifference is positive when object is below the terrain.
heightMapTexture Height Map of the terrain
idle (inherited from GameObject) Idle animation
jump (inherited from GameObject) 3D Cue used with jump sound.
localTerrainHeight (inherited from GameObject) Terrain height at object's x/z location.
modelAnimated (inherited from GameObject) Game Object animated or not
normalComponent (inherited from GameObject) Normal component of force calculations.
normalMapTexture Normal map of the terrain
particleSurfaceTension Amount of rebound force applied by the terrain on a particle falling on the terrain
playerSurfaceTension Amount of rebound force applied by the terrain on a player falling on the terrain
propSurfaceTension Amount of rebound force applied by the terrain on a prop falling on the terrain
staticObjectValues (inherited from GameObject) Used to pass static instance data to shader (for static objects)
surfaceNormal (inherited from GameObject) Used in collision; surface normal calculation.
tangentialComponent (inherited from GameObject) Tangential component of force calculations.
terrainScaleMaxY Maximum height of the terrain (from XML)
terrainScaleMinY Minimum height of the terrain (from XML)
totalForceNormalComponent (inherited from GameObject) Used in collision; normal totalForce calculation.
totalForceTangentialComponent (inherited from GameObject) Used in collision; tangential totalForce calculation.
velocityNormalComponent (inherited from GameObject) Used in collision; normal velocity-force calculation.
velocityTangentialComponent (inherited from GameObject) Used in collision; tangential velocity-force calculation.
walk (inherited from GameObject) Walk animation

See Also

Terrain Class | DarkWynter.Engine.GameObjects Namespace