Tesseract Engine Documentation

GameMenuRandomImageDisplay Methods

The methods of the GameMenuRandomImageDisplay class are listed below. For a complete list of GameMenuRandomImageDisplay class members, see the GameMenuRandomImageDisplay Members topic.

Public Instance Methods

AddImage Add's an image to the Random Image Display.
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetColor (inherited from GameMenuElement) Gets the color of the SpriteFont
GetCurrentTexture Gets the current image being used.
GetElementType (inherited from GameMenuElement) Accessor for element type.
GetFont (inherited from GameMenuElement) Gets the element's current font.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetScaleX (inherited from GameMenuElement) Gets the element's current x scale.
GetScaleY (inherited from GameMenuElement) Gets the element's current y scale.
GetTitle (inherited from GameMenuElement) Gets the element's title.
GetType (inherited from Object)Gets the Type of the current instance.
Hide (inherited from GameMenuElement) Hides this element from view.
isVisible (inherited from GameMenuElement) Checks to see if element is currently visible.
RandomIndex Selects a random image to use.
SetColor (inherited from GameMenuElement) 
SetFont (inherited from GameMenuElement) Sets the element's current font.
SetScale (inherited from GameMenuElement) Sets the element's scale.
SetTitle (inherited from GameMenuElement) Sets the element's title.
Show (inherited from GameMenuElement) Makes this element visible.
ToString (inherited from Object)Returns a String that represents the current Object.

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

GameMenuRandomImageDisplay Class | DarkWynter.Engine.Menus Namespace