Tesseract Engine Documentation

GameMenuValueInput Methods

The methods of the GameMenuValueInput class are listed below. For a complete list of GameMenuValueInput class members, see the GameMenuValueInput Members topic.

Public Instance Methods

Decrement Decrement value of component using predefined increment amount.
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetColor (inherited from GameMenuElement) Gets the color of the SpriteFont
GetElementType (inherited from GameMenuElement) Accessor for element type.
GetFont (inherited from GameMenuElement) Gets the element's current font.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetScaleX (inherited from GameMenuElement) Gets the element's current x scale.
GetScaleY (inherited from GameMenuElement) Gets the element's current y scale.
GetTitle (inherited from GameMenuElement) Gets the element's title.
GetType (inherited from Object)Gets the Type of the current instance.
GetValue Get current value of componenet.
GetValueRatio Ratio between minumum and maximum value of this component.
Hide (inherited from GameMenuElement) Hides this element from view.
Increment Increment value of component using predefined increment amount.
isVisible (inherited from GameMenuElement) Checks to see if element is currently visible.
SetColor (inherited from GameMenuElement) 
SetFont (inherited from GameMenuElement) Sets the element's current font.
SetRange Set range of this componenet.
SetScale (inherited from GameMenuElement) Sets the element's scale.
SetTitle (inherited from GameMenuElement) Sets the element's title.
SetValue Manually set the value of this component.
Show (inherited from GameMenuElement) Makes this element visible.
ToString (inherited from Object)Returns a String that represents the current Object.

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

GameMenuValueInput Class | DarkWynter.Engine.Menus Namespace