Tesseract Engine Documentation

GameScreen Methods

The methods of the GameScreen class are listed below. For a complete list of GameScreen class members, see the GameScreen Members topic.

Public Instance Methods

Draw Draw this game screen.
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetEngineState Returns the Engine State associated with this screen.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetMenu Returns the game menu.
GetType (inherited from Object)Gets the Type of the current instance.
MenuBack Method invoked when the down menu button has been pressed
MenuDown Method invoked when the down menu button has been pressed
MenuLeft Method invoked when the left menu button has been pressed
MenuRight Method invoked when the right menu button has been pressed
MenuStart Method invoked when the start menu button has been pressed
MenuUp Method invoked when the up menu button has been pressed
SetBackgroundOverloaded. Set the background texture
ToString (inherited from Object)Returns a String that represents the current Object.
Update Check to see if menu has been updated by user.

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

GameScreen Class | DarkWynter.Engine.Menus Namespace