The fields of the GpuObjectList class are listed below. For a complete list of GpuObjectList class members, see the GpuObjectList Members topic.
_destination (inherited from GameObject) | |
animator (inherited from GameObject) | Model animator |
collisionMultiplier (inherited from GameObject) | Defines the scale of damage or health an object bestows. |
collisionWithPlayerResponse (inherited from GameObject) | Defines what kind of collision response this GameObject should have. |
combinedNormalForce (inherited from GameObject) | Used in collision; combined velocity and totalForce normal calculation. |
combinedTangentialForce (inherited from GameObject) | Used in collision; combined velocity and totalForce tangential calculation. |
controllerIndex (inherited from GameObject) | Index to the game controller associated with this object |
currentAnimation (inherited from GameObject) | Animation currently running |
destinationReached (inherited from GameObject) | |
die (inherited from GameObject) | Die animation |
gpu_Processor | GpuProcessor is used to process each gpu object each pass |
gravityNormalComponent (inherited from GameObject) | Used in collision; gravity normal calculation. |
gravityTangentialComponent (inherited from GameObject) | Used in collision; tangential gravity-force calculation. |
heightDifference (inherited from GameObject) | Difference between object height and terrain at it's x/z location. HeightDifference is positive when object is below the terrain. |
idle (inherited from GameObject) | Idle animation |
jump (inherited from GameObject) | 3D Cue used with jump sound. |
localTerrainHeight (inherited from GameObject) | Terrain height at object's x/z location. |
locationMap | Spacial Data Structure used in Gpu Collision algorithm. |
modelAnimated (inherited from GameObject) | Game Object animated or not |
normalComponent (inherited from GameObject) | Normal component of force calculations. |
staticObjectValues (inherited from GameObject) | Used to pass static instance data to shader (for static objects) |
surfaceNormal (inherited from GameObject) | Used in collision; surface normal calculation. |
tangentialComponent (inherited from GameObject) | Tangential component of force calculations. |
totalForceNormalComponent (inherited from GameObject) | Used in collision; normal totalForce calculation. |
totalForceTangentialComponent (inherited from GameObject) | Used in collision; tangential totalForce calculation. |
variables | A list of GpuVariables used in our algorithm. |
velocityNormalComponent (inherited from GameObject) | Used in collision; normal velocity-force calculation. |
velocityTangentialComponent (inherited from GameObject) | Used in collision; tangential velocity-force calculation. |
walk (inherited from GameObject) | Walk animation |
GpuObjectList Class | DarkWynter.Engine.ObjectLib Namespace