Tesseract Engine Documentation

GpuProcessor.ExecuteRTT Method 

Executes a shader pass on a List of GpuVariables. Each GpuVariable has enough information to tell the processor how to execute it. Variables are processed in the order in which they occur in the list.

public void ExecuteRTT(
   SpatialMap locationMap,
   List<T> variables
);

Parameters

locationMap
location map
variables
List of gpu variables

See Also

GpuProcessor Class | DarkWynter.Stream.PhysicsGpu Namespace