Tesseract Engine Documentation

GpuTerrainMap Constructor 

Constructor for Terrain Map.

public GpuTerrainMap(
   String shadeTechnique,
   EffectParameter gpuParameterPointer,
   Enums_Stream.GpuProcessorMode ProcessorMode,
   Boolean Update,
   Single minValue,
   Single maxValue
);

Parameters

shadeTechnique
Technique to use for rendering
gpuParameterPointer
GPU parameter where these values are stored
ProcessorMode
Method of processing
Update
Whether this value needs to be updated every cycle
minValue
Minimum value of data added using AddProperty methods.
maxValue
Maximum value of data added using AddProperty methods.

See Also

GpuTerrainMap Class | DarkWynter.Stream.PhysicsGpu Namespace