Tesseract Engine Documentation |
|
GpuTerrainMap Constructor
Constructor for Terrain Map.
Parameters
-
shadeTechnique
- Technique to use for rendering
-
gpuParameterPointer
- GPU parameter where these values are stored
-
ProcessorMode
- Method of processing
-
Update
- Whether this value needs to be updated every cycle
-
minValue
- Minimum value of data added using AddProperty methods.
-
maxValue
- Maximum value of data added using AddProperty methods.
See Also
GpuTerrainMap Class | DarkWynter.Stream.PhysicsGpu Namespace