Tesseract Engine Documentation |
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Quat Constructor
Constructor
Parameters
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shadeTechnique
- Technique to use for rendering
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gpuParameterPointer
- GPU parameter where these values are stored
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ProcessorMode
- Method of processing
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Update
- Whether this value needs to be updated every cycle
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minValue
- Minimum value of data added using AddProperty methods.
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maxValue
- Maximum value of data added using AddProperty methods.
See Also
Quat Class | DarkWynter.Stream.PhysicsGpu Namespace