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Constructor for Vec1 |
![]() | Shader variable associated with this GpuVariable. |
![]() | Tells GpuProcessor whether it should update this GpuVariable. |
![]() | Minimum numerical value of data being added to this texture. |
![]() | Tells GpuProcessor to execute this GpuVariable using either Quad or Quad of Points processing. |
![]() | Data being added to this texture. |
![]() | Range of numerical data being added to this texture. |
![]() | Shader technique (aka- program) to use with this variable. |
![]() | Needed in case the game window resolution is less than the spatial map resolution. If this is the case, the original depth buffer used with the game window also needs to be swapped when we run our update pass |
![]() | Gpu handle that sets either the read texture each pass after it is swapped with the write texture. |
![]() | Texture used by Gpu to read values in. Swapped with write texture each pass. |
![]() | A render target for the read texture. |
![]() | Texture used by Gpu to write values out. Swapped with read texture each pass. |
![]() | A render target for the write texture. |
![]() | Overloaded. Add a single property to the GpuVariable, before setting texture data. |
![]() | Removes a value from the property list at specified index. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Adds a property to texture while it is in use. Used by attack methods. |
![]() | Set the texture with all added properties. Scales values based on minValue and maxValue, to between 0-1. |
![]() | Swap the read and write textures. This is required b/c the gpu does not guarentee that we can read and write to the same texture in the same pass. |
![]() | Returns a String that represents the current Object. |
![]() | Unscale the data coming out of the texture to it's original scale. |
![]() | Debug function that writes the read and write textures to files named using the outTexName value. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
Vec1 Class | DarkWynter.Stream.PhysicsGpu Namespace