Supports 2D and 3D audio. Functions are named after the effect they use in simple functions that wrap the audio file name, making it easy to change sounds that are scattered throughout the engine by changing a single reference.
For a list of all members of this type, see Audio Members.
System.Object
Audio
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: DarkWynter.Engine.Audio
Assembly: DWEngine (in DWEngine.dll)
Audio Members | DarkWynter.Engine.Audio Namespace