![]() ![]() | Used for 3D sound.. don't play if out of range.. wastes proccesses |
![]() ![]() | Provides access to WaveBank entries |
![]() ![]() | Loads audioEngine, soundBank, music waveBank, and effects waveBank. |
![]() ![]() | Sound played when player finds a Key. |
![]() ![]() | Loads xml data for audio tag and play's level song. |
![]() ![]() | Sound played when Back button is pressed in menu system. |
![]() ![]() | Sound played when Down button is pressed in menu system. |
![]() ![]() | Sound played when Dpad button is pressed in Game. |
![]() ![]() | Sound played when Left button is pressed in menu system. |
![]() ![]() | Sound played when Player selection is changed in menu system. |
![]() ![]() | Sound played when Player selection is changed in menu system. |
![]() ![]() | Sound played when Right button is pressed in menu system. |
![]() ![]() | Sound played when Start button is pressed in menu system. |
![]() ![]() | Sound played when Up button is pressed in menu system. |
![]() ![]() | Sound used when Player terrainMods. |
![]() ![]() | Sound coming from a particle on the board, used in attacks. Sound is attached to the particle itself. |
![]() ![]() | Sound used when Player jumps. |
![]() ![]() | Base function called by all 2D sounds. |
![]() ![]() | Play's a song in the background. |
![]() ![]() | Update XNA audio engine. See if user has requested to mute or unmute music. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
Audio Class | DarkWynter.Engine.Audio Namespace