Tesseract Engine Documentation

AIEvent Members

AIEvent overview

Public Instance Constructors

AIEvent Constructor Creates the AIEvent from XML Has a model to draw for LevelEditing

Public Instance Fields

_lastNodeVisited (inherited from GameEvent) ID Number of the Last Node Visited
_trigger_ID (inherited from GameEvent) Sanity level that triggers the event
_triggerCoins (inherited from GameEvent) Number of coins that triggers the event
_triggerSanity (inherited from GameEvent) Sanity level that triggers the event
_typeID (inherited from GameEvent) 

Public Instance Properties

destX Destinations.X coordinate
destY Destinations.Y coordinate
destZ Destinations.Z coordinate
drawable (inherited from GameEvent) Tells the LevelEditor to draw the event
isFinished (inherited from GameEvent) 
isRetriggerable (inherited from GameEvent) 
isTriggered (inherited from GameEvent) 
lastNodeVisited (inherited from GameEvent) ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions.
trigger_ID (inherited from GameEvent) 
triggerCoins (inherited from GameEvent) Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions.
triggerSanity (inherited from GameEvent) Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions.
typeID (inherited from GameEvent) Type, used for parsing into the List

Public Instance Methods

Draw Adds the AI model to the draw list for LevelEditing
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
FireEvent Fires the Event based on matching the Event Conditions to the SBE
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
ToString (inherited from GameEvent) Overrides the ToString method for each GameEvent Condition and CurrentGameConditions
ToXml (inherited from GameEvent) Create XML for Events

Protected Instance Fields

drawList (inherited from GameEvent) 
eventBoxColor (inherited from GameEvent) 
eventLimitMilli (inherited from GameEvent) 
eventMessage (inherited from GameEvent) 
eventSpeaker (inherited from GameEvent) 
eventTexture (inherited from GameEvent) 
Finished (inherited from GameEvent) 
Retriggerable (inherited from GameEvent) 
Triggered (inherited from GameEvent) 

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

AIEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace