AIEvent Constructor
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Creates the AIEvent from XML Has a model to draw for LevelEditing |
_lastNodeVisited (inherited from GameEvent) | ID Number of the Last Node Visited |
_trigger_ID (inherited from GameEvent) | Sanity level that triggers the event |
_triggerCoins (inherited from GameEvent) | Number of coins that triggers the event |
_triggerSanity (inherited from GameEvent) | Sanity level that triggers the event |
_typeID (inherited from GameEvent) |
destX | Destinations.X coordinate |
destY | Destinations.Y coordinate |
destZ | Destinations.Z coordinate |
drawable (inherited from GameEvent) | Tells the LevelEditor to draw the event |
isFinished (inherited from GameEvent) | |
isRetriggerable (inherited from GameEvent) | |
isTriggered (inherited from GameEvent) | |
lastNodeVisited (inherited from GameEvent) | ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions. |
trigger_ID (inherited from GameEvent) | |
triggerCoins (inherited from GameEvent) | Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions. |
triggerSanity (inherited from GameEvent) | Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions. |
typeID (inherited from GameEvent) | Type, used for parsing into the List |
Draw | Adds the AI model to the draw list for LevelEditing |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
FireEvent | Fires the Event based on matching the Event Conditions to the SBE |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString (inherited from GameEvent) | Overrides the ToString method for each GameEvent Condition and CurrentGameConditions |
ToXml (inherited from GameEvent) | Create XML for Events |
drawList (inherited from GameEvent) | |
eventBoxColor (inherited from GameEvent) | |
eventLimitMilli (inherited from GameEvent) | |
eventMessage (inherited from GameEvent) | |
eventSpeaker (inherited from GameEvent) | |
eventTexture (inherited from GameEvent) | |
Finished (inherited from GameEvent) | |
Retriggerable (inherited from GameEvent) | |
Triggered (inherited from GameEvent) |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
AIEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace