Tesseract Engine Documentation

DialogueEvent Members

DialogueEvent overview

Public Instance Constructors

DialogueEvent Constructor Create for the dialogue event

Public Instance Fields

_lastNodeVisited (inherited from GameEvent) ID Number of the Last Node Visited
_trigger_ID (inherited from GameEvent) Sanity level that triggers the event
_triggerCoins (inherited from GameEvent) Number of coins that triggers the event
_triggerSanity (inherited from GameEvent) Sanity level that triggers the event
_typeID (inherited from GameEvent) 

Public Instance Properties

drawable (inherited from GameEvent) Tells the LevelEditor to draw the event
isFinished (inherited from GameEvent) 
isRetriggerable (inherited from GameEvent) 
isTriggered (inherited from GameEvent) 
lastNodeVisited (inherited from GameEvent) ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions.
message What the speaker is saying
speaker Who is speaking
texturePath Path holding the texture we want to use
time The amount of time the message is to be shown
trigger_ID (inherited from GameEvent) 
triggerCoins (inherited from GameEvent) Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions.
triggerSanity (inherited from GameEvent) Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions.
typeID (inherited from GameEvent) Type, used for parsing into the List

Public Instance Methods

Draw (inherited from GameEvent) 
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
FireEvent Runs the dialogue on the HUD for the specified time
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
ToString (inherited from GameEvent) Overrides the ToString method for each GameEvent Condition and CurrentGameConditions
ToXml (inherited from GameEvent) Create XML for Events

Protected Instance Fields

drawList (inherited from GameEvent) 
eventBoxColor (inherited from GameEvent) 
eventLimitMilli (inherited from GameEvent) 
eventMessage (inherited from GameEvent) 
eventSpeaker (inherited from GameEvent) 
eventTexture (inherited from GameEvent) 
Finished (inherited from GameEvent) 
Retriggerable (inherited from GameEvent) 
Triggered (inherited from GameEvent) 

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

DialogueEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace