![]() |
Creates the HUDMapEvent from XML |
![]() | ID Number of the Last Node Visited |
![]() | Sanity level that triggers the event |
![]() | Number of coins that triggers the event |
![]() | Sanity level that triggers the event |
![]() |
![]() | Tells the LevelEditor to draw the event |
![]() | A boolean which returns true if image is being drawn |
![]() | |
![]() | |
![]() | |
![]() | ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions. |
![]() | The position on the HUD |
![]() | The texture to use for the event |
![]() | The texture's width |
![]() | The texture's height |
![]() | |
![]() | Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions. |
![]() | Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions. |
![]() | Type, used for parsing into the List |
![]() | |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Adds/changes the HUD mini map |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Overrides the ToString method for each GameEvent Condition and CurrentGameConditions |
![]() | Create XML for Events |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
HUDMapEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace