The fields of the LevelChangeEvent class are listed below. For a complete list of LevelChangeEvent class members, see the LevelChangeEvent Members topic.
_lastNodeVisited (inherited from GameEvent) | ID Number of the Last Node Visited |
_nextLevel | |
_trigger_ID (inherited from GameEvent) | Sanity level that triggers the event |
_triggerCoins (inherited from GameEvent) | Number of coins that triggers the event |
_triggerSanity (inherited from GameEvent) | Sanity level that triggers the event |
_typeID (inherited from GameEvent) |
drawList (inherited from GameEvent) | |
eventBoxColor (inherited from GameEvent) | |
eventLimitMilli (inherited from GameEvent) | |
eventMessage (inherited from GameEvent) | |
eventSpeaker (inherited from GameEvent) | |
eventTexture (inherited from GameEvent) | |
Finished (inherited from GameEvent) | |
Retriggerable (inherited from GameEvent) | |
Triggered (inherited from GameEvent) |
LevelChangeEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace