The methods of the TerrainEvent class are listed below. For a complete list of TerrainEvent class members, see the TerrainEvent Members topic.
Draw | Adds the Terrain model to the draw list for LevelEditing |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
FireEvent | Sends the terrainMod as a request to MajikWand.cs for build |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString (inherited from GameEvent) | Overrides the ToString method for each GameEvent Condition and CurrentGameConditions |
ToXml | Create XML for TerrainEvents |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
TerrainEvent Class | DarkWynter.Engine.EventControl.EventTypes Namespace