The properties of the GameEvent class are listed below. For a complete list of GameEvent class members, see the GameEvent Members topic.
drawable | Tells the LevelEditor to draw the event |
isFinished | |
isRetriggerable | |
isTriggered | |
lastNodeVisited | ID Number of the Last Node Visited Use the _underscore varient of this variable to avoid calling UpdateConditions. |
trigger_ID | |
triggerCoins | Number of coins that triggers the event Use the _underscore varient of this variable to avoid calling UpdateConditions. |
triggerSanity | Sanity level that triggers the event Setting this variable also calls UpdatedEvents, causing Event System to trigger event if conditions match. Use the _underscore varient of this variable to avoid calling UpdateConditions. |
typeID | Type, used for parsing into the List |
GameEvent Class | DarkWynter.Engine.EventControl Namespace