Tesseract Engine Documentation

GameObjectTypes.CreateGameObjectType Method 

Create an GameObject using the "type" string included in the XmlNode.

public virtual bool CreateGameObjectType(
   ref GameObject& gameObject
);

Parameters

gameObject
A blank GameObject to replace with User-Defined GameObject.

Return Value

Returns true if GameObject was successfully created.

See Also

GameObjectTypes Class | DarkWynter.Engine.GameObjects Namespace