Tesseract Engine Documentation

GameObjectTypes Class

User-Defined types can be added to the engine by inheriting from GameObjectTypes and overloading it's CreateGameobjectType method. This method must create a new GameObject and assign it to the incoming GameObject. Creation of the GameObject by the overloaded User-Defined class should use a case statement to decide what kind of GameObject to create based on the Xml-based "type" parameter.

For a list of all members of this type, see GameObjectTypes Members.

System.Object
   GameObjectTypes
      UserDefinedTypes

public class GameObjectTypes

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Requirements

Namespace: DarkWynter.Engine.GameObjects

Assembly: DWEngine (in DWEngine.dll)

See Also

GameObjectTypes Members | DarkWynter.Engine.GameObjects Namespace