User-Defined types can be added to the engine by inheriting from GameObjectTypes and overloading it's CreateGameobjectType method. This method must create a new GameObject and assign it to the incoming GameObject. Creation of the GameObject by the overloaded User-Defined class should use a case statement to decide what kind of GameObject to create based on the Xml-based "type" parameter.
For a list of all members of this type, see GameObjectTypes Members.
System.Object
GameObjectTypes
UserDefinedTypes
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: DarkWynter.Engine.GameObjects
Assembly: DWEngine (in DWEngine.dll)
GameObjectTypes Members | DarkWynter.Engine.GameObjects Namespace