Tesseract Engine Documentation

UserDefinedTypes Class

User-Defined types can be added to the engine by inheriting from GameObjectTypes and overloading it's CreateGameobjectType method. This method must create a new GameObject and assign it to the incoming GameObject. Creation of the GameObject by the overloaded User-Defined class should use a case statement to decide what kind of GameObject to create based on the Xml-based "type" parameter.

For a list of all members of this type, see UserDefinedTypes Members.

System.Object
   GameObjectTypes
      UserDefinedTypes

public class UserDefinedTypes : GameObjectTypes

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Requirements

Namespace: DarkWynter.Game.GameObjects

Assembly: DWGame (in DWGame.dll)

See Also

UserDefinedTypes Members | DarkWynter.Game.GameObjects Namespace