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Initializes a new instance of the UserDefinedTypes class. |
![]() | Create an GameObject using the "type" string included in the XmlNode. GameObject must be included in Engine, or added using GameObject override in Game. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
UserDefinedTypes Class | DarkWynter.Game.GameObjects Namespace