Tesseract Engine Documentation

UserDefinedTypes Members

UserDefinedTypes overview

Public Instance Constructors

UserDefinedTypes Constructor Initializes a new instance of the UserDefinedTypes class.

Public Instance Methods

CreateGameObjectType Create an GameObject using the "type" string included in the XmlNode. GameObject must be included in Engine, or added using GameObject override in Game.
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
ToString (inherited from Object)Returns a String that represents the current Object.

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

UserDefinedTypes Class | DarkWynter.Game.GameObjects Namespace