Tesseract Engine Documentation

UserDefinedTypes.CreateGameObjectType Method 

Create an GameObject using the "type" string included in the XmlNode. GameObject must be included in Engine, or added using GameObject override in Game.

public override bool CreateGameObjectType(
   ref GameObject& gameObject
);

Parameters

gameObject
A blank GameObject to replace with User-Defined GameObject.

Return Value

Returns true if GameObject was successfully created.

See Also

UserDefinedTypes Class | DarkWynter.Game.GameObjects Namespace