The methods of the Terrain class are listed below. For a complete list of Terrain class members, see the Terrain Members topic.
Draw | General draw function |
Draw_Billboards (inherited from GameObject) | Called after Draw method. Allows GameObjects to add Billboards to be drawn. List is cleared each pass, or frame. |
DrawAIVision | Overloaded. Draw function for AI-Vision |
DrawAIVision (inherited from GameObject) | Overloaded. Draws the model for ai vision |
DrawLevelSelectionScreen | Draw the level selection screen in the Menu |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetObjectHeight (inherited from GameObject) | Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain. |
GetTerrainHeight | Returns the height of the terrain at a particular x, z point |
GetTerrainNormal | Returns the normal of the terrain between point (x, z) and the next point that the object is going to land on based on the velocity |
GetType (inherited from Object) | Gets the Type of the current instance. |
Load | Load terrain info from XML |
Load_Instanced (inherited from GameObject) | Load object data from Xml. |
LoadModel (inherited from GameObject) | Load model data from XML |
ModifyTerrain | Procedurally let the user modify the terrain height values |
ObjectCollisionResponse (inherited from GameObject) | Default behavior applies force based physics for rebound. Override to supplement behavior. Return true if collidedObject is absorbed or destroyed, else false. |
PrepAttack (inherited from GameObject) | Prepare to fire the particle |
Rotate (inherited from GameObject) | Method called when the rotation buttons have been pressed |
RunController (inherited from GameObject) | Runs the appropriate animation on the model |
TerrainCollisionResponse (inherited from GameObject) | Default behavior applies force based physics for rebound. Override to supplement or replace behavior. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
ToXml (inherited from GameObject) | |
Translate (inherited from GameObject) | Method called when the motion buttons have been pressed |
Update | Update to see if the terrain has been modified |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
Terrain Class | DarkWynter.Engine.GameObjects Namespace