Statics_Engine.GameSettings overview
![]() ![]() | Vector force of gravity |
![]() ![]() | G2L position for the bombs |
![]() ![]() | Number of bots |
![]() ![]() | Search radius for collision checking (obsolete) |
![]() ![]() | G2L current Challenge index |
![]() ![]() | Default number of players |
![]() ![]() | Drawing radius (obsolete) |
![]() ![]() | |
![]() ![]() | Current game type |
![]() ![]() | Single downward component of gravity |
![]() ![]() | Health gain for collecting a key |
![]() ![]() | G2L switch to control problem state |
![]() ![]() | Set to true when after Load Screen is drawn to trigger Level Loading |
![]() ![]() | Maximum number of levels |
![]() ![]() | Maximum number of players supported |
![]() ![]() | Maximum number of kills based on the current game type |
![]() ![]() | Minimum number of players to run the game |
![]() ![]() | Number of players per team |
![]() ![]() | Number of humans |
![]() ![]() | Maximum time to play the sound for a particle (millisec) |
![]() ![]() | Milliseconds before the player spawns again |
![]() ![]() | G2L scoring metric |
![]() ![]() | Scoring metric problem index |
![]() ![]() | Scoring metric tries index |
![]() ![]() | Number of keys to collect inorder to progress to the next stage in story mode |
![]() ![]() | G2L tracking number of tries for exp purposes |
![]() ![]() |
![]() ![]() | Adds th total score for the player |
![]() | Indicates whether this instance and a specified object are equal. |
![]() | Returns the hash code for this instance. |
![]() | Gets the Type of the current instance. |
![]() | Returns the fully qualified type name of this instance. |
Statics_Engine.GameSettings Structure | DarkWynter.Engine.Globals Namespace