Statics_Engine.LevelSettings overview
![]() ![]() | |
![]() ![]() | Color of fog |
![]() ![]() | Density of fog (disabled) |
![]() ![]() | Fog end distance (ie, no change beyond this) |
![]() ![]() | Fog start distance |
![]() ![]() | In-game elapsed time display |
![]() ![]() | Speed of motion of light source 1 |
![]() ![]() | Speed of motion of light source 2 |
![]() ![]() | Ambient component of light source 1 |
![]() ![]() | Ambient component of light source 2 |
![]() ![]() | Diffused component of light source 1 |
![]() ![]() | Diffused component of light source 2 |
![]() ![]() | Distance of light source 1 from the center of it's rotation |
![]() ![]() | Distance of light source 2 from the center of it's rotation |
![]() ![]() | Angle of rotation of light source 1 |
![]() ![]() | Angle of rotation of light source 2 |
![]() ![]() | Position of light source 1 |
![]() ![]() | Position of light source 2 |
![]() ![]() | Specular component of light source 1 |
![]() ![]() | Specular component of light source 2 |
![]() ![]() | Maximum number of AI players |
![]() ![]() | Number of human players |
![]() ![]() | Amount of friction force from the terrain |
![]() ![]() | |
![]() ![]() | Maximum depth for shadow mapping |
![]() | Indicates whether this instance and a specified object are equal. |
![]() | Returns the hash code for this instance. |
![]() | Gets the Type of the current instance. |
![]() | Returns the fully qualified type name of this instance. |
Statics_Engine.LevelSettings Structure | DarkWynter.Engine.Globals Namespace