Statics_Engine.PlayerSettings overview
![]() AREA_HEALTH_LOSS | Health loss from an AOE (Area Of Effect) attact |
![]() ATTACK_MANNA_COST | Cost in manna for using an attack |
![]() coinsCollected | G2L Number of coins collected |
![]() currentPlayerIndex | Current player's index |
![]() DEFAULT_PLAYER_HEIGHT | Default player height above the terrain (based on model properties) |
![]() DIRECT_ATTACK_FORCE | Force applied to the particle initially |
![]() DIRECT_HEALTH_LOSS | Health loss from a direct hit |
![]() doResetText | Reset Text for G2L stuff |
![]() ENEMY_MARKER_MAX_DISTANCE | Maximum distance beyond which the enemy marker is not drawn |
![]() ENEMY_MARKER_MIN_DISTANCE | Minimum distance at which the enemy marker is drawn |
![]() ENERGY_BEAM_MANNA_COST | Cost of using the energy beam |
![]() EXPEL_HEALTH_LOSS | Health loss given to other player |
![]() FALLING_HEALTH_LOSS | Health loss from hitting the ground too hard |
![]() HOVER_SPEED | Rate of movement in Hover mode |
![]() IN_AIR_JUMP_CONSTANT | Amount of upward force for an in-air jump..change before turnin |
![]() JUMP_CONSTANT | Amount of upward force for a jump |
![]() JUMP_MANNA_COST | Cost in manna for jumping |
![]() lastSpawnPoint | Last Player Spawn Position |
![]() MANNA_INCREMENT_RATE | Governs how fast manna regenerates in milliseconds (lower = faster) |
![]() MAX_HOVER_SPEED | Maximum speed in Hover mode |
![]() MAX_SENSOR_DISTANCE | Maximum distance between player and sensor |
![]() MAX_VELOCITY | Maximum achievable velocity by a player |
![]() PARTICLE_ABSORB_MANNA_GAIN | Manna gain received from a particle |
![]() PARTICLE_START_DISTANCE | Distance from player at which the particle is spawned |
![]() PLAYER_ABSORB_HEALTH_GAIN | Health gain received from another player |
![]() playerLookVector | Current player's look at vector |
![]() playerPosition | Current player's position |
![]() playerRotation | Current player's orientation |
![]() playerThatPaused | Index of the player who paused the game |
![]() previousPosition | Previous Player Position |
![]() RATE_OF_FIRE | Miliseconds before allowing another automatic shot to be fired eg: 1000 = 1 sec |
![]() SHIELD_MANNA_COST | Cost in manna for shielding an attack |
![]() SHIELD_MANNA_GAIN | Manna gain for properly shielding an attack |
![]() SPAWN_DONE_DELAY | Milliseconds before the player is done spawning (invincible before then) |
![]() spawnPosYStorage | Hold the y position for use in resetting spawn point |
![]() studentIDNumber | G2L particpant number for the study |
![]() studentMessage | Used for student messages from the compiler to the hud |
![]() studentName | |
![]() TERRAIN_MOD_RANGE | Default maximum distance at which terrain mod is possible |
![]() WALK_SPEED | Rate of movement in Walk mode |
Equals (inherited from ValueType) | Indicates whether this instance and a specified object are equal. |
GetHashCode (inherited from ValueType) | Returns the hash code for this instance. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString (inherited from ValueType) | Returns the fully qualified type name of this instance. |
Statics_Engine.PlayerSettings Structure | DarkWynter.Engine.Globals Namespace