Statics_Engine.SystemSettings overview
![]() ![]() | Time of inactivity after which the anti-burn screen saver activates (millisecs) |
![]() ![]() | Content Manager |
![]() ![]() | Change in time between frames |
![]() ![]() | Total GameTime Elapsed |
![]() ![]() | Turns the Compiler console application on/off |
![]() ![]() | Turn Frames Per Second Counter On |
![]() ![]() | Shadow Mapping for light source 1 enabled/disabled |
![]() ![]() | Shadow mapping for light source 2 enabled/disabled |
![]() ![]() | Terrain bump mapping enabled/disabled |
![]() ![]() | Terrain multi-texturing enabled/disabled |
![]() ![]() | Current Engine Execution Mode |
![]() ![]() | Music enabled/disabled |
![]() ![]() | Number of textures to use for multi-texturing |
![]() ![]() | Screen Saver |
![]() ![]() | Single light source only enabled/disabled |
![]() ![]() | Sound effects enabled/disabled |
![]() ![]() | Count of players currently connected |
![]() ![]() | Window in focus |
![]() ![]() | Set true to commit focus change event |
![]() | Indicates whether this instance and a specified object are equal. |
![]() | Returns the hash code for this instance. |
![]() | Gets the Type of the current instance. |
![]() | Returns the fully qualified type name of this instance. |
Statics_Engine.SystemSettings Structure | DarkWynter.Engine.Globals Namespace