Tesseract Engine Documentation

GpuObjectList Class

GpuObjectList contains a list of GpuObjects. It takes an object at a time and holds it till ConvertToVariables is called, at which time it transfers converts the data into textures. After this initialization, GpuObjects can still be added by using ConvertSubsetToVariables.

For a list of all members of this type, see GpuObjectList Members.

System.Object
   GameObject
      GpuObjectList

public class GpuObjectList : GameObject

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Requirements

Namespace: DarkWynter.Engine.ObjectLib

Assembly: DWEngine (in DWEngine.dll)

See Also

GpuObjectList Members | DarkWynter.Engine.ObjectLib Namespace