GpuObjectList contains a list of GpuObjects. It takes an object at a time and holds it till ConvertToVariables is called, at which time it transfers converts the data into textures. After this initialization, GpuObjects can still be added by using ConvertSubsetToVariables.
For a list of all members of this type, see GpuObjectList Members.
System.Object
GameObject
GpuObjectList
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: DarkWynter.Engine.ObjectLib
Assembly: DWEngine (in DWEngine.dll)
GpuObjectList Members | DarkWynter.Engine.ObjectLib Namespace